
Join the First Live Q&A and Demo Session with the Zoe Team

We are very excited to announce that our equity crowdfunding campaign in partnership with StartEngine has now launched!
What a year to launch a new education platform! When we launched Zoe in the first months of 2020 we obviously did not know how this year would turn out, and we couldn’t be more impressed by our community. We can not thank you enough for trusting us with your students' learning experience and taking the leap to try something new in such a difficult year!
We couldn't have done it without our community, partners, investors, advisors and talented team!
Our goal is to empower students to unleash their creativity while learning key 21st Century Skills, developing their computational thinking and problem solving skills.
As Unity’s mission outlines - The world is a better place with more creators in it - and we could not agree more. There is no better way to assess students understanding of a topic by asking them to create their own experiences and become master practitioners!
With Zoe for Unity, students get the chance to learn some of the key coding logic skills in the background, build up confidence and create a product of their own that they can proudly share and showcase. It’s designed to be accessible to high-school students up to academic researchers who want to focus on the topic of their research rather than having to become a full stack software engineer.
Tutorial 1: Getting Started with Zoe for Unity
Tutorial 2: Building an Interactive Solar System
Tutorial 3: Building a sustainable farming experience
In this tutorial, students will learn how to reproduce an ancient and sustainable planting system called the “Three Sisters”. They will need to research what is a system in nature, how plants can perform different tasks to help each other grow and how to best use nature's capabilities to produce our own food.
They will also learn how to use our Event based programming system and work on their problem solving and iteration skills.
We’re super excited to bring Zoe for Unity to the educator community. If you still haven't done it, sign-up for a free teacher account to give Zoe a try!
Join Emilie Joly in Unity Learn’s live session Teaching XR Development on Tuesday, December 1 at 5PM PT.
"Young students are best placed to tell us what education should look like! Thanks to this program, they will be able to present their ideas of what the future of school can be. This project has a tremendous amount of potential to finally give students a voice while learning how to use new techniques to construct their own vision of the future."
Rahel Tschopp, Founder @CompiSternli
The program will start with a training program lead by Maria Beltran, apelab co-founder using the latest Oculus Quest 2 headsets.
Within the next school year, teachers and students will have the opportunity to exchange on their vision for the future of education, climate change and work to solve real world problems and share their own perspective.
In the world we live in it's more important than ever to give a voice to younger generations. We will learn a lot from their personal vision across different cultures. Using immersive technologies will allow them to truly bring this into their own worlds and stories. We are already looking to extend the project to more countries and looking forward to seeing what the students come up with!
Emilie Joly, Co-Founder @apelab
All the virtual reality experiences created by the students will be showcased during an international showcase in the second part of 2021. There is still the opportunity for new schools to join the adventure. If you are part of a secondary school and interested to join the 2030 project, you can apply here:
Comic-Con is all virtual this year for the first time in over 50 years, it runs online the same dates it was supposed to be live, July 23-26. The Zoe virtual showcase features projects created during summer programs starting this Comic-Con weekend in partnership with the SDJA, The Bayha Group and Downey Unified School District.
The Zoe showcase will be featuring more additional projects during the second week, including the exciting work led by Gaspare Lipari, Terry McCabe & Michele Giorlando at the Western Middle School during their Unbound Innovations Summer program.
At the center of Zoe’s virtual space in Comic Con’s FutureTechLive!, a pod also allows visitors to launch a free version of Zoe VR for the next 30 days on Oculus Rift. Now it’s your turn to be creative!
Download and access the FutureTechLive experience here.
FutureTechLive! is also presenting a panel on world building as part of the panels of Comic-Con@Home:
World-Builders: The Evolution of Immersive Entertainment
Sunday, July 26 at 3:00 PM
Isabelle Riva, Head of Media and Entertainment Innovations, Unity Technology
Ted Schilowitz, Futurist, Paramount Pictures
Kwaku Aning, Director, Center for Innovation and Entrepreneurial Thinking
Emilie Joly, Co-Founder & CEO, Apelab (Zoe in-VR Creation Software)
Brooks Brown, Co-Founder & CCO, ViRvii (Bringing Virtual Reality to Art)
Asad J. Malik, CEO & Founder, IRIC / JADU (Augmented Reality Storytelling)
Moderator: David Bloom, Senior Contributor, Forbes; journalist covering entertainment tech
LOS ANGELES - Apelab, a VR/AR software company based in Geneva, Switzerland, and Los Angeles, has launched Zoe, a remote learning solution empowering educators in K-12 & Higher Education to teach interactive 3D, VR/AR creation & programming.
Image of 8th grade student using Zoe VR and College Student using Zoe for Unity. ©Apelab 2020. All rights reserved.
“With a majority of students worldwide working from home, the need for engaging learning solutions is more pressing than ever,” said Emilie Joly, CEO of apelab. “Yet, educators are struggling to find solutions that can empower students to become more than passive consumers while learning key skills for the future of work. At apelab we believe immersive technologies are amazing candidates to fulfil that need.”
The core team at apelab has been working together for almost a decade. Zoe is the result of years of research, design, and development for new technologies. “You can call the Apelab team pioneers in VR/AR creation and storytelling,” said Sophie Lamparter, investor and CEO at Dart. “They have adeptly navigated a nascent space with their own ingenuity and with the right industry partnerships.”
With Zoe, students are now able to build entire immersive experiences from scratch, quickly and without any prior coding knowledge.
“The thing that impresses me the most about Zoe is its focus on getting students to create their own experiences" said Jessica Millstone, co-founder of the New York EdTech Meetup & General Manager of Copper Wire Ventures, who also recently joined the team as an investor." For the teacher or school leader who is committed to transforming kids from media consumers into producers of stories that reflect their own dreams and ideas, Zoe is exactly the kind of tool they’ll want to make available to their students.”
Zoe features a series of tools that students can download directly from the zoe.com website and a whole section is dedicated to educator training. Professional Learning, tutorials, and resources are available online and cover everything from collaboration to conception, interaction design, storyboarding, prototyping, coding and testing using AR/VR for learning.
Today, Zoe includes a plugin for the popular game engine Unity, and a standalone application for the Oculus Quest. The team believes the best way to create a VR experience is to do it directly from the headset. “To be able to design an experience in the same medium as its target platform makes a lot of sense, and removes a barrier between the creator and the user,” said Syl, co-founder and design director. Using the Zoe VR app, students can import 3D models, build their environment and visually program fully interactive experiences.
“Zoe is unique because it’s leveraging our internal interaction API tailor-made for immersive technologies,” said Maria Beltran, co-founder and head of Product Development. “We had the chance to work with major VR/AR industry partners over the years and we've poured all of our experience into building Zoe.”
Screenshot of the Zoe VR App interaction menu ©Apelab 2020. All rights reserved.
Students are able to define what will happen to their 3D models when the user does a specific action or a sequence of actions. They can trigger animations, sounds, behaviors based on a dozen different conditions made for VR/AR and an infinite number of actions. At any point, they can test their experience and make the necessary adjustments.
A similar logic can be accessed on the Zoe for Unity plugin which makes it very easy to setup interactive scenes within the popular game engine.
The apelab team is working with a selected group of schools and educators in both the private and public US system. Educators are working on a wide variety of projects in collaboration with teachers in Art, Math, Social Impact, Computer Science classes. “Our 8th graders will be using ZOE to make their Capstone Projects come to life, to promote action, build empathy and foster community around their cause,” said Gaspare Lipari, teacher at the Western Middle School in Greenwich.
Collection of various Virtual Reality projects made by students using Zoe for Unity. ©Apelab 2020. All rights reserved.
Last year, the San Diego Jewish Academy organised summer camps with students from China and the US. Led by educator Kwaku Aning, teams of students from 12 to 16 years old were able to build AR and VR experiences in a matter of days using a beta version of Zoe for Unity. From a sustainable gardening simulator to a training program helping farmers clean their polluted soil, students learned how to transform their ideas into stories and games, successfully transmitting their knowledge to others.
At Rutgers Prep, several educators are gearing up to use Zoe with their students next fall. “We strive to take our students from consumers to creators in all areas of the curriculum,” said Kevin Merges, Director of Innovation. “We are particularly excited about the integration of Google Poly assets and have purchased a 3D scanner to incorporate real world assets into Zoe. This is going to be an exhilarating adventure for our school community.”
Image showing how the Mobile version will work remotely with the Virtual Reality App. ©Apelab 2020. All rights reserved.
Apart from regularly adding functions to their already available tools, the apelab team is developing a mobile version of Zoe which will be fully compatible with the VR application and reduce the need for each student to have a headset to work on immersive projects. Multi-user functionalities are also in the works to allow students to build together from anywhere in the world. Educators around the world will have access to a complete set of software tools and a collaborative platform of shared knowledge and resources around immersive technologies supporting students from 6th grade up to higher education.
“With the growing amount of XR within all aspects of our lives (advertising, sports, entertainment) it is becoming increasingly important for students to take on the roles of creators of this content instead of consumers,” said Kwaku Aning, Center for Innovation and Entrepreneurial Thinking (CIET), SDJA. “Zoe is an amazing tool that will empower the creativity of students in every school and help them to establish themselves as creators within the new work economy.”
The apelab team was recently awarded an Epic Mega Grant to support the development of Zoe. The team plans on using the grant to help build some of the most pressing functionalities needed by the teachers.
The COVID-19 pandemic has forced most schools around the globe to close their doors, and teachers to adapt their work. During these difficult times, the team at apelab wants to facilitate access to Zoe as much as they can. If you are an educator, a student, or have any role in an educational institution, you can now subscribe on www.zoe.com. Discounted professional learning subscriptions for educators and free student licenses are available until the end of June.