Instructional Model
Students as Creators
Project-based learning allows students to hypothesize, explore, and develop opportunities to change or overcome barriers that affect their ‘real-world.’ We ask our students to think critically and explore solving the driving question.The PBL in STEAM framework

Methodology
Phase 1
EngageKey Activities
- Topic Research
- Team-work and peer-review
Key Learnings
- Communication
- Digital Citizenship
- Critical Thinking
How to Plan your Lesson
Set Learning Objectives
Identify Resources and Plan Activity
Phase 1
Engage
1.1
Introduce the activity and Zoe
1.2
Communicate goals & challengesWhile Zoe will bring a lot of excitement to the classroom, we recognize some students might have doubts about the complexity of creating their own interactive experience and/or the use of immersive technologies.
Luckily Zoe is easy-to-us for all skill levels and your students will build their confidence as they start creating.
With that in mind, make sure to communicate your expectations clearly. Set aside some time in the lesson plan to understand student’s prior knowledge, accessibility, and to make them comfortable.



1.3
Deep Dive1.4
Explore Zoe
1.5
Present IdeasPhase 2
Create
2.1
Defining their concept

2.2
Listing AssetsIt’s important for each team to make a list of all the assets their experience will require. These include 3D models, images, audio. This list should be as exhaustive as possible. Organizing the assets into categories – by order of importance for ex. Which are the most important assets, the ones required for the experience to work? Which are background elements? Sorting assets out early on can greatly benefit work assignment later.
In parallel, we recommend they take some time to search for assets in our local library or directly on the Sketchfab website.
2.3
Storyboarding2.4
Concept Presentations2.5
Assign roles


2.6
Creating & finding 3D modelsStudents should refer to the list of assets in their experience poster. Let them research assets that are already available inside Zoe to make a first selection and if your class allows it, they can also sign up and access the Sketchfab online library.
Make sure to send them this Sketchfab guides for restrictions around which assets are available inside Zoe. It's also a great way for them to upload their own 3D models.
2.7
Build the prototype in Zoe- Set up the scene
- Place assets in the scene and setting them up by adjusting sizes and directions
- Create interactions for the different objects in the scene using actions and conditions
- Test play the experience throughout the process

2.8
Test & Peer reviewPhase 3
Showcase