To help you set up and handle objects in your scene, you have access to the Mode Menu. This menu is displayed on top of your right controller in Edit Mode, and its items have the appearance of bubbles. To have full access to the Mode Menu, make sure no panel is open on your left controller (close panels by pressing the X button). Navigate between the different modes by moving the Thumbstick left or right.
Move mode allows to place objects in your scene freely. Hover on the object you wish to move, press and hold the right Trigger, then move the object around. Once satisfied with the position, you can release the trigger.
While holding an object, you can scale it by pushing the Thumbstick up or down.
This mode allows you to project objects to the ground or against any other object’s surface in your scene. Hover on the object you wish to move, press and hold the right Trigger, then move the object around (be sure to aim at a surface). Once satisfied with the position, you can release the trigger.
While projecting, you can also use the Thumstick to scale (up / down) or rotate (left / right) your object.
Each object type in Zoe contains specific settings which you can modify. To open its Settings panel, click on any object in your scene using the Settings mode. The object’s Settings panel will appear on top of your left controller. Here, you can decide on various parameters your object will have when in Play Mode.
If the selected object is a 3D model, here are the settings you can modify:
- Gravity: if activated, your model will be subject to gravity once you are in Play Mode;
- Manipulation: if Grab is selected, the object can be grabbed in Play Mode by using the Triggers;
- Colliders: if activated, your object will be subject to physical collisions in Play Mode.
As its name implies, Delete Mode allows you to delete unwanted objects from your scene. While in Delete mode, hover over the object you wish to delete then press the Trigger: the object will directly be erased from your scene.
Note that you are just deleting the object from your scene, not from the Assets Library you took it from.