2b. SteamVR support

This page explains how to install the OpenVR package inside the Unity XR Plugin. OpenVR is the necessary SDK for SteamVR to work. It is necessary for HTC Vive headsets but is also compatible for all others. First make sure you first followed the Setup Unity for XR tutorial. Then go to Window > Package Manager: A new window pops-up. …

5. Test the Example Scene

Now before using Zoe for Unity, make sure your headset is properly plugged in* and your controllers are charged. Now head back to Unity and open the Basic Scene under Zoe > _BasicScene > Basic Scene. Double-click it or click Open in the Inspector. This is what you should see: Press Play in the middle of the Unity top bar. …

4. Import Zoe inside Unity

Look inside the extracted folder for the zoe-for-unity_vxx.unitypackage. Assuming you have Unity open, double-click on it; you should see the following Import Unity Package popup window: Make sure everything is checked and click Import. During the process a pop-up window will notify you of the creation of New Layers necessary to make Zoe work. Simply acknowledge. You should see a …

3. Downloading Zoe

You must be logged in to download Zoe for Unity. Teachers can create a free account to try the software. To use Zoe with students, teachers must own a School license that can be requested here. Once your account is created, make sure you have the compatible Unity version then download the package here. You will get a zoe-for-unity_vxx.zip file. …

2. Setting Up Unity XR

Download Unity Hub here and install it. Open Unity Hub. Select the Installs tab and click on the ADD button. Select a version of Unity (the latest Zoe release was tested with Unity 2019.4.0f1). Click NEXT. If you plan on using an Oculus Quest, check Android Build Support; otherwise click DONE. The version of Unity you selected is now installing. …

1. Required Hardware

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