This page explains how to install the OpenVR package inside the Unity XR Plugin. OpenVR is the necessary SDK for SteamVR to work. It is necessary for HTC Vive headsets but is also compatible for all others. First make sure you first followed the Setup Unity for XR tutorial. Then go to Window > Package Manager: A new window pops-up. …
5. Test the Example Scene
Now before using Zoe for Unity, make sure your headset is properly plugged in* and your controllers are charged. Now head back to Unity and open the Basic Scene under Zoe > _BasicScene > Basic Scene. Double-click it or click Open in the Inspector. This is what you should see: Press Play in the middle of the Unity top bar. …
4. Import Zoe inside Unity
Look inside the extracted folder for the zoe-for-unity_vxx.unitypackage. Assuming you have Unity open, double-click on it; you should see the following Import Unity Package popup window: Make sure everything is checked and click Import. During the process a pop-up window will notify you of the creation of New Layers necessary to make Zoe work. Simply acknowledge. You should see a …
3. Downloading Zoe
To use Zoe within your school or institution, you must own a license that can be requested here. Make sure you have the compatible Unity version then download the package here. You will get a zoe-for-unity_vxx.zip file. Extract it on your computer. You can also download the example scenes if you want to.
2. Setting Up Unity XR
Create a new Unity Project with Template: 3D (make sure you are using the version recommended for Zoe) with the name you want: Then let’s add the necessary packages to your project which allow Unity to work with Virtual Reality headsets. Go to Edit > Project Settings. A new window will pop up. Go to ‘XR Plugin Management’, at the …
1. Required Hardware
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