Gazing at an object in VR is pretty much the same as looking at an object in the real world. This condition checks if the user is looking at a specific IO.
- Target Object: the object (IO) you want to check if the user is looking at or not.
- Mode: if Mode is set to
Gaze_At, it means the user looks at the object. If Mode is set to
Gaze_Away, it means the user looks away from the object. *
- Minimum duration required: check details here.
Note that the Gaze condition uses the Gaze Collider of the Target IO (it checks if the raycast coming from the camera is colliding with this collider).
*in the version 1.1
Gaze_At is not detected if at the moment the interaction is active and checks the condition the user is already looking at the IO.